OREANDA-NEWS. March 15, 2017. Everi Holdings Inc. (NYSE:EVRI) (“Everi” or the “Company”) today reported financial results for the fourth quarter and full year ended December 31, 2016. 

Consolidated Full Quarter Comparative Results (unaudited)

    Three Months Ended   Three Months Ended
    December 31, 2016   December 31, 2015
                 
    (in millions, except per share amounts)
             
Revenues   $  217.5     $  204.4  
             
Operating loss (1)   $  (140.0 )   $  (68.9 )
             
Net loss (1) (2)   $  (217.3 )   $  (86.6 )
             
Net loss per diluted share (1) (2)   $  (3.29 )   $  (1.31 )
             
Diluted shares outstanding      66.1        66.0  
             
Adjusted EBITDA (3)   $  49.4     $  45.9  

(1) Operating loss, net loss and net loss per diluted share included a non-cash $146.3 million goodwill impairment charge, $1.4 million for separation costs related to the Company’s former CEO, and $0.4 million for costs associated with the relocation of our Las Vegas games manufacturing operations for the three months ended December 31, 2016 and a non-cash $75.0 million goodwill impairment charge for the three months ended December 31, 2015.
(2) Net loss and net loss per share for the three months ended December 31, 2016 included $59.6 million of non-cash tax expense related to a valuation allowance recorded on certain of the Company’s deferred tax assets relating to Net Operating Loss and Tax Credit carryforwards.
(3) For a reconciliation of Adjusted EBITDA, see the Unaudited Reconciliation of Net Loss to EBITDA and Adjusted EBITDA and Adjusted EBITDA Margin provided at the end of this release.

Michael Rumbolz, President and Chief Executive Officer of Everi, commented, “Our 2016 fourth quarter results demonstrate the ongoing improvement we are achieving as we continue to successfully execute on our strategic priorities.  Since implementing a new set of operating initiatives early in 2016, we have continued to strengthen the foundation from which we can drive consistent operating performance momentum.

“In our Games segment, 2016 fourth quarter unit sales increased 43% compared to the prior-year period, which is our third consecutive quarter of year-over-year growth. Unit sales in the last nine months of 2016 grew 28% compared to the prior-year period.  After a challenging start to 2016, our year-end installed base was essentially in line with the 2015 year-end installed base despite the impact from the removal of 1,221 third-party Class III units in 2016.  In particular, the success of new Class II and Class III games on our Core HDX gaming cabinet, which accounted for approximately 61% of new unit sales in 2016, and consistent demand for our three-reel mechanical games, both helped drive the improvement in our Games segment over the last nine months of 2016.

“Our Payments segment continues to benefit from growth in our core cash access products and ongoing same store sales growth.  The 2016 fourth quarter was the ninth consecutive quarter our Payments segment generated year-over-year growth in same store transactions and cash to the floor and the third consecutive quarter of Adjusted EBITDA growth as compared to the prior-year quarter.  We continue to innovate across our Payments portfolio and further strengthen our industry-leading competitive position while seeking new ways to grow.  Our ability to offer a deep portfolio of integrated solutions that help deliver more cash to the floor for our customers, combined with newer offerings such as our suite of compliance solutions, has further established a pathway for continued growth for our Payments business.”

Mr. Rumbolz concluded, “Throughout the majority of 2016, we successfully implemented initiatives that have stabilized our business and strengthened our ability to generate consistent growth going forward.  We have significantly improved our efficiency, enhanced our game development processes to foster the creation of new content innovation, and are achieving initial efficiencies in our manufacturing process, while simultaneously increasing our discipline related to expense management.  We have entered 2017 with what we believe is our strongest and most diverse portfolio of gaming technology solutions.  Going forward, we expect to leverage our improved product offerings and continued focus on optimizing our cost structure to deliver both revenue and Adjusted EBITDA growth in 2017.”

Fourth Quarter 2016 Results Overview

Revenues for the fourth quarter of 2016 increased 6.4% to $217.5 million from $204.4 million in the fourth quarter of 2015.  Games and Payments segment revenues were $54.6 million and $162.9 million, respectively, for the fourth quarter of 2016.  The Company reported an operating loss of $140.0 million for the fourth quarter of 2016 compared to an operating loss of $68.9 million in the prior-year period.  The 2016 fourth quarter operating loss included a non-cash goodwill impairment charge of $146.3 million and the 2015 fourth quarter operating loss included a non-cash goodwill impairment charge of $75.0 million.

In connection with the annual goodwill impairment testing process completed in the fourth quarter of 2016, the Company determined that the carrying amount of its Games reporting unit exceeded the estimated fair value.  This conclusion was primarily based on the Company’s current analysis of the gaming industry, including the impact of ongoing capital expenditure constraints, consolidation and increased competition in the gaming manufacturing space, volatility in the stock market, and global and domestic economic uncertainty.  Based on these indicators, the Company revised its estimates and assumptions for the Games reporting unit, which resulted in the above noted non-cash goodwill impairment charge.  A similar analysis completed in the fourth quarter of 2015 resulted in the above noted non-cash goodwill impairment charge.  These amounts had no impact on the Company’s Adjusted EBITDA, cash flow or financial covenant compliance.

The Company recorded a loss before income tax of $164.7 million for the fourth quarter of 2016 compared to a loss before income tax of $93.9 million in the fourth quarter of 2015.  In the fourth quarter of 2016, the Company recorded a provision for income taxes of $52.6 million compared to an income tax benefit of $7.3 million in the fourth quarter of 2015.  The income tax provision in the fourth quarter of 2016 reflects $59.6 million of non-cash income tax expense primarily related to a valuation allowance on a portion of the Company’s deferred tax assets relating to Net Operating Loss and Tax Credit carryforwards.

Everi recorded a net loss of $217.3 million for the fourth quarter of 2016 compared to a net loss of $86.6 million for the prior-year period. Diluted loss per share was $3.29 for the fourth quarter of 2016 compared to a diluted loss per share of $1.31 for the prior-year period.  The loss before income tax, net loss and diluted loss per share in the 2016 and 2015 fourth quarter periods each included the impact of the above noted non-cash goodwill impairment charges and the net loss and diluted loss per share in the 2016 fourth quarter included the impact of the valuation allowance noted above.

Adjusted EBITDA for the fourth quarter of 2016 increased $3.5 million, or 7.6%, to $49.4 million compared to $45.9 million in the fourth quarter of 2015.  Adjusted EBITDA for the three months ended December 31, 2016 included $28.4 million and $21.0 million from the Games and Payments segments, respectively.  Adjusted EBITDA for the three months ended December 31, 2015 was comprised of $26.5 million and $19.4 million from the Games and Payments segments, respectively.

Games Segment Full Quarter Comparative Results (unaudited)

    Three Months Ended   Three Months Ended  
    December 31, 2016   December 31, 2015  
                   
    (in millions, except unit amounts and prices)  
               
Revenues   $ 54.6     $ 50.5    
               
Operating loss (1)   $ (151.6 )   $ (80.7 )  
               
Adjusted EBITDA (2)   $ 28.4     $ 26.5    
               
Unit sales:              
Units sold     920       645    
Average sales price ("ASP")   $ 17,548     $ 16,648    
               
Gaming operations installed base:              
Average units installed during period:              
Average units installed     13,253       13,197    
Approximate daily win per unit   $ 26.35     $ 27.68    
               
Units installed at end of period:              
Class II     8,234       7,425    
Class III     5,030       5,915    
Total installed base     13,264       13,340    
               
Installed base - Oklahoma     7,084       7,647    
Installed base - non-Oklahoma     6,180       5,693    
Total installed base     13,264       13,340    
               
Premium units     1,851       1,747    
               
Third-Party Class III games     1,333       2,554    

(1) Operating loss included a non-cash $146.3 million goodwill impairment charge and $0.4 million in one-time costs associated with the relocation of the Company’s Las Vegas games manufacturing operations for the three months ended December 31, 2016, and a non-cash $75.0 million goodwill impairment charge for the three months ended December 31, 2015.
(2) For a reconciliation of Adjusted EBITDA, see the Unaudited Reconciliation of Net Loss to EBITDA and Adjusted EBITDA and Adjusted EBITDA Margin provided at the end of this release.

2016 Fourth Quarter Games Segment Highlights:

  • Revenues increased approximately 8.1% to $54.6 million in the fourth quarter of 2016 compared to $50.5 million in the fourth quarter of 2015.
     
  • Revenues from gaming operations were $37.0 million in the fourth quarter of 2016 compared to $38.3 million in the prior-year period.
     
  • The installed base at the end of the fourth quarter of 2016 was 13,264 units.  The 23 unit quarterly sequential decline and 76 unit year-over-year decline in the installed base included the impact of the removal of 344 third-party Class III units on a quarterly sequential basis and 1,221 third-party Class III units on a year over year basis from the installed base.  As of December 31, 2016, the Company had 1,333 third-party Class III units installed at customer locations in Oklahoma of which approximately 530 are expected to be removed in the first half of 2017.  Estimated daily win per unit was $26.35 during the fourth quarter of 2016 compared to $27.68 in the prior-year period. 
     
  • Revenues from the New York Lottery business was $4.3 million in both the fourth quarter of 2016 and 2015.
     
  • Revenues from electronic game sales was $17.6 million for the fourth quarter of 2016, driven by the sale of 920 new gaming units.  In the prior-year period, the Company generated revenues of $12.3 million from the sale of 645 new gaming units.  Sales of the Company’s new Core HDX gaming cabinet represented approximately 65% of units sold in the fourth quarter of 2016.
     
  • Sales of Everi’s premium-priced TournEvent slot tournament solution comprised 16% of total units sold in the fourth quarter of 2016, compared to 14% of total units sold in the prior-year period.
     
  • The Company completed the relocation of its Las Vegas games manufacturing and assembly operations to Austin, Texas, which resulted in a $0.4 million charge related to facility closures and employee separation costs in the fourth quarter of 2016.  The consolidation of the manufacturing and assembly operations to Austin, is expected to save the Company approximately $1.0 million on an annual basis.

Payments Segment Full Quarter Comparative Results (unaudited)

      Three Months Ended       Three Months Ended  
      December 31, 2016       December 31, 2015  
                     
      (in millions, unless otherwise noted)  
                     
Revenues     $  162.9       $  153.9  
                     
Operating income (1)     $  11.6       $  11.8  
                     
Adjusted EBITDA (2)     $  21.0       $  19.4  
                     
Aggregate dollar amount processed (in billions):                    
Cash advance     $  1.3       $  1.2  
ATM     $  3.7       $  3.5  
Check warranty     $  0.3       $  0.3  
                     
Number of transactions completed (in millions):                    
Cash advance        2.2          2.1  
ATM        18.3          17.5  
Check warranty        0.9          0.8  

(1) Operating income included $1.4 million for separation costs related to the Company’s former CEO for the three months ended December 31, 2016.
(2) For a reconciliation of Adjusted EBITDA, see the Unaudited Reconciliation of Net Loss to EBITDA and Adjusted EBITDA and Adjusted EBITDA Margin provided at the end of this release.

2016 Fourth Quarter Payments Segment Highlights:

  • Revenues increased approximately 5.8% to $162.9 million in the fourth quarter of 2016 compared to $153.9 million in the prior-year period.
     
  • Cash advance revenues increased approximately 11.6% to $62.4 million in the fourth quarter of 2016 compared to $55.9 million in the prior-year period.
     
  • ATM revenues increased approximately 9.7% to $84.5 million from $77.0 million in the prior-year period, primarily reflecting surcharge rate increases by the Company’s casino customers and same-store transaction growth.
     
  • Check services revenues decreased approximately 1.9% to $5.1 million in the fourth quarter of 2016 compared to $5.2 million in the prior-year period.
     
  • Other revenues declined $4.8 million year over year to $11.0 million, primarily due to lower kiosk sales and service revenue. 

Initial 2017 Outlook

Everi today provided its initial forecast for 2017 financial and operational metrics.  The Company expects to generate revenue and Adjusted EBITDA growth in 2017 with Adjusted EBITDA currently expected to be between $204 million and $209 million based in part on the following key assumptions: 

  • Full year unit sales for the Games segment are expected to increase by at least 10% from 2016 unit sales.  First quarter unit sales are expected to benefit from new property openings and are expected to be comparable to 2016 fourth quarter unit sales.
  • The installed base for the Games segment at December 31, 2017 is expected to grow compared to the installed base at December 31, 2016.  The Company expects the removal of approximately 530 third-party Class III units in the first half of 2017 and that approximately 70% of these removals will be replaced with Everi’s proprietary Class II units.  The Company also expects its installed base will be impacted by certain California tribal customers moving from Class II units to Class III units due to changes in their tribal gaming compacts with the state.  The Company estimates this will result in a loss of between 100 and 300 units from its installed base primarily in the first half of 2017. The Company’s installed base is expected to benefit from the recent introduction of its first wide-area progressive (“WAP”) product, Jackpot Lockdown™, a Class II three reel mechanical WAP, and from the introduction of a Class II video reel WAP link featuring licensed brands in the second half of 2017.
  • The Company’s daily win per unit (“DWPU”) metric will face challenging year over year comparisons in first half of 2017 as a result of the third-party Class III unit removals in 2016 and the continued removal of third-party Class III units from the installed base in 2017.  As a result, the Company expects that the comparable DWPU for the first half of 2017 will be below the DWPU generated in the first half of 2016.  In the second half of 2017 the introduction of the new Class II WAP, along with the introduction of new premium licensed brands into the Class II installed base, is expected to drive improvements in the DWPU.
  • Revenue and Adjusted EBITDA for the Company’s Payments segment should benefit from the gaming industry’s expected continued improvement in cash to the floor as well as the Company’s recent expansion of its cash access capabilities in Canada that includes ATM services.
  • Sales of higher margin compliance products are expected to contribute higher revenue in 2017 compared to 2016, which will offset flat to modestly lower kiosk sales.
  • Capital expenditures in 2017 are expected to be between $85 million and $95 million.  The success of the Company’s new WAP and licensed premium games could result in capital expenditures at the higher end of this range as the Company accelerates placements of these products.
  • Depreciation expense is expected to be between $44 million and $46 million.
  • Amortization expense is expected to decline significantly from the 2016 reported amount of $94.6 million to be between $68 million and $71 million.  This reduction in 2017 is the result of certain intangible assets that were recorded as part of the Company’s purchase price allocation from the merger of Everi and Everi Games Holding Inc. becoming fully amortized in 2016.
  • Cash interest expense is estimated to be between $92 million and $94 million, which excludes non-cash amortization of debt issuance costs of approximately $6.7 million.  Vault Cash interest expense, which is included as a component of cash interest expense, is expected to be between $3 million and $4 million for 2017.
  • The Company expects to record a tax benefit of less than $4 million for 2017, which is net of approximately $2 million in expected payments for cash taxes.

Investor Conference Call and Webcast

The Company will host an investor conference call to discuss its 2016 fourth quarter and full year results today at 5:00 p.m. ET.  The conference call may be accessed live over the phone by dialing (877) 852-6579 or for international callers by dialing (719) 325-4831.  A replay will be available beginning at 8:00 p.m. ET today and may be accessed by dialing (844) 512-2921 or (412) 317-6671 for international callers; the PIN number is 5623543.  The replay will be available until March 21, 2017. The call will be webcast live from the Company’s website at www.everi.com (select “Investors” followed by “Events & Presentations”).

Non-GAAP Financial Information

In order to enhance investor understanding of the underlying trends in our business, our cash balance and cash available for our operating needs, and to provide for better comparability between periods in different years, we are providing in this press release Adjusted EBITDA, Adjusted EBITDA Margin, net cash position and net cash available, which are not measures of our financial performance or position under United States Generally Accepted Accounting Principles (“GAAP”). Accordingly, these measures should not be considered in isolation or as a substitute for, and should be read in conjunction with, our (i) net earnings (loss), operating income (loss), basic or diluted earnings (loss) per share and cash flow data prepared in accordance with GAAP, with respect to Adjusted EBITDA and Adjusted EBITDA Margin, and (ii) cash and cash equivalents prepared in accordance with GAAP, with respect to net cash position and net cash available.

We define Adjusted EBITDA as earnings (loss) before interest, taxes, depreciation and amortization, non-cash stock compensation expense, goodwill impairment charges, accretion of contract rights, write-down of note receivable and warrant, loss on the sale of the aircraft, acquisition and other costs related to mergers and purchase accounting adjustments, separation costs related to the Company’s former CEO, and manufacturing relocation costs less a benefit from one-time legal settlement proceeds. We present Adjusted EBITDA as we use this measure to manage our business and consider this measure to be supplemental to our operating performance. We also make certain compensation decisions based, in part, on our operating performance, as measured by Adjusted EBITDA; and our credit facility, senior secured notes and senior unsecured notes require us to comply with a consolidated secured leverage ratio that includes performance metrics substantially similar to Adjusted EBITDA. We define Adjusted EBITDA Margin as Adjusted EBITDA divided by revenues.

A reconciliation of the Company’s net loss per GAAP to Adjusted EBITDA and Adjusted EBITDA Margin is included in the Unaudited Reconciliation of Net Loss to EBITDA and Adjusted EBITDA and Adjusted EBITDA Margin provided at the end of this release. Additionally, a reconciliation of each segment’s operating income (loss) to Adjusted EBITDA is also included. On a segment level, operating income (loss) per GAAP, rather than net earnings (loss) per GAAP, is reconciled to Adjusted EBITDA as the Company does not report net earnings (loss) by segment. In addition, Adjusted EBITDA Margin is provided on a segment level. Management believes that this presentation is meaningful to investors in evaluating the performance of the Company’s segments.

We define (i) net cash position as cash and cash equivalents plus settlement receivables less settlement liabilities and (ii) net cash available as net cash position plus undrawn amounts available under our revolving credit facility. We present net cash position because our cash position, as measured by cash and cash equivalents, depends upon changes in settlement receivables and the timing of payments related to settlement liabilities. As such, our cash and cash equivalents can change substantially based upon the timing of our receipt of payments for settlement receivables and payments we make to customers for our settlement liabilities.  We present net cash available as management monitors this amount in connection with its forecasting of cash flows and future cash requirements. 

A reconciliation of the Company’s cash and cash equivalents per GAAP to net cash position and net cash available is included in the Unaudited Reconciliation of Cash and Cash Equivalents to Net Cash Position and Net Cash Available provided at the end of this release.